Macha Mage
Posts : 142 Points : 5336 Join date : 2010-08-11
Army Loyalty: Rogue Troops: 0
| Subject: Tome of the Lost Fri Jun 24, 2011 11:21 am | |
| Mages Weapon Weapon Name: Tome of the Lost Weapon Phrase: The call of the Ancients Weapon Type: Magical clothes Weapon Family: Lost Magic Appearance: The cloak that covers Macha's body, concentrated on the bracelet located on Macha's left wrist. Description: The greatly condensed version of the ancient tablet that imprisoned Macha within for years. The tablet allows Macha to wield ancient magics that were thought to be long lost. Though the spells all have incantations, Macha is able to skip them in order to increase her speed casting, but incantations allow her to limit and control her powers better. Spells: Tier 1: Fountain of Youth - Spoiler:
Name: Heal Description: Macha heals the wounds of target, extensive time taken Spell Type: Healing Cooldown: 2 for minor-medium, 4 for severe, 6 for fatal, 8 for lost limbs Duration: 1 for minor-medium wounds, 2 for severe wounds, 3 for fatal wounds, 4 for lost limbs Name: Cure Description: Macha cures the ailments of target Spell Type: Healing Cooldown: 2 for normal, 6 for specialized Duration: 1 post for normal sickness/poison, 3 for specialized poisons Name: Revitalize Description: Macha restores the stamina of target Spell Type: Support Cooldown: 7 posts Duration: 1 post Name: Divinity Description: Macha creates a magical circle that heals those within, the circle has a 5 meter radius. Spell Type: Healing Cooldown: 3 for minor-medium, 6 for severe, 9 for fatal, 12 for lost limbs Duration: same values as Heal Tier 2: Sands of Time - Spoiler:
Name: Pearl Description: Macha takes a sand of time and creates a massive pearl (the size of an everyday basketball), and controls it with her mind. Though strong, a well placed strike or a magical projectile can destroy the pearl. Spell Type: Creation Cooldown: Entire topic upon destruction Duration: Entire topic Name: Fast Forward Description: Macha flings the massive pearl towards a target at high speeds. Can cause blunt damage like a club upon impact. It unleashes the pearl in a flurry of attacks. Spell Type: Attack Cooldown: 3 posts Duration: 1 post Name: Parallel Worlds Description: Macha creates multiple, but smaller versions of the pearl created with the sands of time (around the size of tenis balls and totaling to ten pearls). When used in conjunction with Fast Forward, they fire in rapid succession. Though tough enough to create a large amount of force, well aimed strikes and magical projectiles can destroy the pearls. Spell Type: Attack Cooldown: Entire topic upon destruction Duration: Entire topic Name: Restore Description: Macha resets the time on an inanimate object to mend broken parts, wear, and decay. Spell Type: Support Cooldown: 6 posts Duration: 2 posts Tier 3: Sadism - Spoiler:
Name: Swords of Pain Description: Macha creates 5 swords of energy that don't cause physical damage, but bring the sensation of pain to the target. The swords are controlled mentally and are fired like magical missiles. The swords inflict more pain than an actual sword would. Spell Type: Attack Cooldown: 3 posts Duration: 1 post Name: Chains of Pain Description: Macha creates chains of energy that fasten tightly around a target, immobilizing them. The chains lengthen at 15 meters and are like thick iron chains. Spell Type: Binding Cooldown: 6 posts Duration: 3 posts Name: Shock of Pain Description: Macha channels electric shocks that can paralyze a foe in intense pain. Spell Type: Attack Cooldown: 4 posts Duration: 1 post Name: Rain of Pain Description: Macha creates a large volley of arrows (30 arrows) that fall down upon a target. Though the spell is relatively easy to dodge, the spacing between the arrows and the force of the blows aren't enough to harm armored opponents, but if a hit is successfully made, a excruciating sensation of pain is felt. Spell Type: AoE Cooldown: 5 posts Duration: 1 post Tier 4: Elemental Seal - Spoiler:
Name: Gaia Seal Description: A seal that traps the victim with a great force of gravity. Radius 2 meters Spell Type: Seal Cooldown: 6 posts Duration: 5 posts until dispersal, 2 posts for effect
Name: Aqua Seal Description: A seal that traps the victim in an icy prison, entombing them within. Radius 2 meters Spell Type: Seal Cooldown: 6 posts Duration: 5 posts until dispersal, 2 posts for effect Name: Tesla Seal Description: A seal that traps the victim with an electric shock. Radius 2 meters Spell Type: Seal Cooldown: 6 posts Duration: 5 posts until dispersal, 2 posts for effect Name: Ventus Seal Description: A seal that traps the victim in a swirling vortex. Radius 2 meters Spell Type: Seal Cooldown: 6 posts Duration: 5 posts until dispersal, 2 points for effect
Tier 5: Crash - Spoiler:
Name: Push Description: Macha points her palm and unleashes a telekinetic force that pushes all caught, even other magic in the 2 meter width a great distance. The range extends to 6 meters. The sheer force can shatter lower level magics. Spell Type: Attack Cooldown: 4 posts Duration: 1 post Name: Wave Description: Macha unleashes a shockwave, which pushes all within a 4 meter radius back with incredible force. The sheer force can shatter defenses and lower level magics. Spell Type: AoE Cooldown: 4 posts Duration: 1 post Name: Stomp Description: Macha stomps on the ground, breaking apart the earth and smashing people with shrapnel and debris. The affected area is 20 meters around Macha. Spell Type: Attack Cooldown: 4 posts Duration: 1 post
Name: Shield Description: Macha creates a dome barrier of telekinetic energy around herself which repels most forms of lower level attack with a radius of 2 meters. Spell Type: Defense Cooldown: 6 posts Duration: 3 posts
Tier 6: Amaterasu - Spoiler:
Name: Amaterasu Description: Macha's most powerful magic, an ancient form of magic that allows Macha to unleash the black flames of the sun, flames that move according to Macha's gaze and burn everything in its path, even lower level magics. The fire is slow in its burning effect, one easily able to remove their clothes in order to avoid the burning effect. The spell can be deactivated at any point, but the longer the useage, the more straining the magic becomes, the spell being double the amount of time used. Spell Type: Summoning Cooldown: up to 20 posts Duration: up to 10 posts
Last edited by Macha on Wed Jul 27, 2011 1:58 pm; edited 1 time in total | |
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Macha Mage
Posts : 142 Points : 5336 Join date : 2010-08-11
Army Loyalty: Rogue Troops: 0
| Subject: Re: Tome of the Lost Wed Jul 27, 2011 1:15 pm | |
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Sir Warren High Paladin
Posts : 72 Points : 5154 Join date : 2010-07-14 Age : 32
Army Loyalty: The Chruch Troops: 10
| Subject: Re: Tome of the Lost Wed Jul 27, 2011 1:36 pm | |
| here is what i think you need to add but overall it looks good.
Tier 1: divinity- could use a radius of the circle
Tier 3: chain of pain- length needs to be added, thickness as well.
Tier 4: aqua seal- i think this needs abit more information other than an icy prison.
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Macha Mage
Posts : 142 Points : 5336 Join date : 2010-08-11
Army Loyalty: Rogue Troops: 0
| Subject: Re: Tome of the Lost Wed Jul 27, 2011 2:06 pm | |
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Sir Warren High Paladin
Posts : 72 Points : 5154 Join date : 2010-07-14 Age : 32
Army Loyalty: The Chruch Troops: 10
| Subject: Re: Tome of the Lost Wed Jul 27, 2011 2:07 pm | |
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| Subject: Re: Tome of the Lost | |
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